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Shady Traveler // Stalking Predator (MID-120) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

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Shady Traveler // Stalking Predator (MID-120) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

Shady Traveler // Stalking Predator (MID-120) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

Creature — Human Werewolf // Creature — Werewolf
Common
Lie Setiawan
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Shady Traveler

Creature — Human Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)



Stalking Predator

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Select Condition
From $0.26

Original: $0.73

-64%
Shady Traveler // Stalking Predator (MID-120) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

$0.73

$0.26

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Description

Creature — Human Werewolf // Creature — Werewolf
Common
Lie Setiawan
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Shady Traveler

Creature — Human Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)



Stalking Predator

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)