Ill-Tempered Loner // Howlpack Avenger (DBL-429) - Innistrad: Double Feature: (Double Faced Transform)
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Creature ā Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Ill-Tempered Loner // Howlpack Avenger (DBL-429) - Innistrad: Double Feature: (Double Faced Transform)
Ill-Tempered Loner // Howlpack Avenger (DBL-429) - Innistrad: Double Feature: (Double Faced Transform)
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------
Howlpack Avenger
Creature ā Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Original: $0.73
-64%$0.73
$0.26Product Information
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Description
1R: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howlpack Avenger
Creature ā Werewolf 4/4
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
1R: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)











