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Hookhand Mariner // Riphook Raider (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

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Hookhand Mariner // Riphook Raider (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

Hookhand Mariner // Riphook Raider (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)

Creature — Human Werewolf // Creature — Werewolf
Common
Caio Monteiro
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Howlpack Avenger

Creature — Werewolf 6/4

Riphook Raider can't be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Select Condition
From $0.26

Original: $0.73

-64%
Hookhand Mariner // Riphook Raider (DBL-470) - Innistrad: Double Feature: (Double Faced Transform)—

$0.73

$0.26

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Description

Creature — Human Werewolf // Creature — Werewolf
Common
Caio Monteiro
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


----------------

Howlpack Avenger

Creature — Werewolf 6/4

Riphook Raider can't be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)